Toborro’s Courtyard is a one-boss Operation located on the planet Makeb. A major Isotope-5 cache was sighted at the estate of Toborro the Hutt and your faction wants you to claim it. The cache is protected by a droid powered by said substance, the Golden Fury.
To get to the Operation, you need somebody who either has played the expansion Rise of the Hutt Cartel or with a Quick Travel point at the location.
Toborro’s Courtyard has no Nightmare Mode.
The enrage timer is 9:00min (540s), starting with the beginning of the encounter. Once it expires, the boss will receive
Dealing 200% increased damage.
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Enrage,
increasing damage dealt by 200% for the rest of the encounter.
The boss is tanked against the wall.
The room is littered with Isotope-5 Canisters. Destroying one grants the person who is near the canister
Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:40 minutes
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Isotope-5
Shielding
for 1:40 minutes. The debuff reduces damage received by 50% and grants immunity to the radiation. While it is not needed in Story Mode, especially during pug runs the tank on the Golden Fury is using it.
The boss’s main ability is the 6 seconds cast
Attack Type: Tech (AoE)
6 seconds cast
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Massive
Lasers
towards the fountain in the middle of the room. Anyone not standing in the Safe Zone will receive high damage which will kill them almost instantly. The cast is announced by an alarm sound and can also be tracked by the boss shielding themselves. The shield will cause the Golden Fury to be immune to all damage around the cast.
After
Attack Type: Tech (AoE)
6 seconds cast
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Massive
Lasers
is finished, the boss can be attacked again. Two adds will spawn at the fountain. The off-tank and a DPS should kill them and then resume attacking the boss after the adds are dead. The Golden Fury will meanwhile cast
Attack and Damage Type: Tech, Elemental (AoE)
3 seconds cast
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Isotope
Release
on the tank, a blue AoE circle dealing one time damage.
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Satellite
Strike,
a purple AoE circle dealing high damage to anyone in it. The targeted should move away from others. After being attacked with
Attack and Damage Type: Tech, Energy
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Satellite
Strike,
the target cannot be targeted with said attack for the next 60 seconds.
Phase 1 repeates until the boss reaches 20%.
At 20%, the Golden Fury will cast
Outgoing damage increased. Leaked radiation causes periodic area damage.
Attack and Damage Type: Tech, Energy
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Radiation
Leak.
This causes it do deal 15% more damage. Everyone without the
Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:40 minutes
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Isotope-5
Shielding
will receive periodic damage.
Attack Type: Tech (AoE)
6 seconds cast
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Massive
Lasers
and the adds will not appear in this phase.
The damage of the boss and the adds is increased. That is why there should be one tank on the Golden Fury and a second tank on the adds. The tank on the boss needs to use the
Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:10 minutes
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Isotope-5
Shielding
which lasts 70 seconds on Hard Mode and has a different icon.
The adds on Hard Mode come with the 3 seconds channel
Strips away Isotope-5 shielding.
Attack and Damage Type: Ranged, Energy
3 seconds channel
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Isotope-5
Laser
, dealing high damage and removing the
Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:10 minutes
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Isotope-5
Shielding
from their target, should it have had that buff. The tank on the adds must therefore aggro them as soon as they spawn.
After
Attack Type: Tech (AoE)
6 to 2 seconds cast, depending on the Laser Charge stacks
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Massive
Lasers
, the boss will gain a stack of
Lasers charge faster with each charge.
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Laser
Charge,
reducing the cast time for
Attack Type: Tech (AoE)
6 to 2 seconds cast, depending on the Laser Charge stacks
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Massive
Lasers
by 0.5 seconds per stack. This can stack up to eight times, reducing the cast time to up to 2 seconds.
The time between each
Attack Type: Tech (AoE)
6 to 2 seconds cast, depending on the Laser Charge stacks
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Massive
Lasers
from start of the cast till start of the next cast is – even with increasing stacks of
Lasers charge faster with each charge.
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Laser
Charge
– 45 seconds.
Written by Syseea. Images taken from Star Wars: The old Republic. Additional information taken from swtor.jedipedia.net. For questions or complaints, contact me.
This page was last updated on 19 August 2021.