Operation Guide: Toborro’s Courtyard

Toborro’s Courtyard is a one-boss Operation located on the planet Makeb. A major Isotope-5 cache was sighted at the estate of Toborro the Hutt and your faction wants you to claim it. The cache is protected by a droid powered by said substance, the Golden Fury.

To get to the Operation, you need somebody who either has played the expansion Rise of the Hutt Cartel or with a Quick Travel point at the location.

Toborro’s Courtyard has no Nightmare Mode.

Notice: This guide was written before 7.0 and may no longer be completely up-to-date.
Enrage Timer

The enrage timer is 9:00min (540s), starting with the beginning of the encounter. Once it expires, the boss will receive Dealing 200% increased damage.
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Enrage,
increasing damage dealt by 200% for the rest of the encounter.

1 Story Mode

The labelled room. The encounter is pretty straightforward with basically only one mechanic to keep in mind.

The boss is tanked against the wall.

The Isotope Canisters

The room is littered with Isotope-5 Canisters. Destroying one grants the person who is near the canister Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:40 minutes
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Isotope-5 Shielding
for 1:40 minutes. The debuff reduces damage received by 50% and grants immunity to the radiation. While it is not needed in Story Mode, especially during pug runs the tank on the Golden Fury is using it.

Phase 1: 100% - 20%
Massive Lasers

The boss’s main ability is the 6 seconds cast Attack Type: Tech (AoE)
6 seconds cast
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Massive Lasers
towards the fountain in the middle of the room. Anyone not standing in the Safe Zone will receive high damage which will kill them almost instantly. The cast is announced by an alarm sound and can also be tracked by the boss shielding themselves. The shield will cause the Golden Fury to be immune to all damage around the cast.

After Attack Type: Tech (AoE)
6 seconds cast
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Massive Lasers
is finished, the boss can be attacked again. Two adds will spawn at the fountain. The off-tank and a DPS should kill them and then resume attacking the boss after the adds are dead. The Golden Fury will meanwhile cast Attack and Damage Type: Tech, Elemental (AoE)
3 seconds cast
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Isotope Release
on the tank, a blue AoE circle dealing one time damage.

Satellite Strike A random raid member who is standing more than 10 metres away from the Golden Fury will be targeted by Attack and Damage Type: Tech, Energy
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Satellite Strike,
a purple AoE circle dealing high damage to anyone in it. The targeted should move away from others. After being attacked with Attack and Damage Type: Tech, Energy
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Satellite Strike,
the target cannot be targeted with said attack for the next 60 seconds.

Phase 1 repeates until the boss reaches 20%.

Phase 2: 20% - 0%

At 20%, the Golden Fury will cast Outgoing damage increased. Leaked radiation causes periodic area damage.
Attack and Damage Type: Tech, Energy
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Radiation Leak.
This causes it do deal 15% more damage. Everyone without the Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:40 minutes
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Isotope-5 Shielding
will receive periodic damage.

Attack Type: Tech (AoE)
6 seconds cast
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Massive Lasers
and the adds will not appear in this phase.

2 Hard Mode

The damage of the boss and the adds is increased. That is why there should be one tank on the Golden Fury and a second tank on the adds. The tank on the boss needs to use the Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:10 minutes
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Isotope-5 Shielding
which lasts 70 seconds on Hard Mode and has a different icon.

The adds on Hard Mode come with the 3 seconds channel Strips away Isotope-5 shielding.
Attack and Damage Type: Ranged, Energy
3 seconds channel
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Isotope-5 Laser
, dealing high damage and removing the Incoming damage reduced by 50%. Protects against Isotope-5 radiation.
Duration: 1:10 minutes
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Isotope-5 Shielding
from their target, should it have had that buff. The tank on the adds must therefore aggro them as soon as they spawn.

After Attack Type: Tech (AoE)
6 to 2 seconds cast, depending on the Laser Charge stacks
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Massive Lasers
, the boss will gain a stack of Lasers charge faster with each charge.
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Laser Charge,
reducing the cast time for Attack Type: Tech (AoE)
6 to 2 seconds cast, depending on the Laser Charge stacks
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Massive Lasers
by 0.5 seconds per stack. This can stack up to eight times, reducing the cast time to up to 2 seconds.

The time between each Attack Type: Tech (AoE)
6 to 2 seconds cast, depending on the Laser Charge stacks
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Massive Lasers
from start of the cast till start of the next cast is – even with increasing stacks of Lasers charge faster with each charge.
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Laser Charge
– 45 seconds.

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Written by Syseea. Images taken from Star Wars: The old Republic. Additional information taken from swtor.jedipedia.net. For questions or complaints, contact me.
This page was last updated on 19 August 2021.